Here is a quicker speed run path I found after brainstorming and is the only path possible while skipping 2 of the stages. tell me if you found quicker ways
Was a nice game just way too short for my taste :-)
Expand the game a bit, make some of the movable rooms only usable once you got certain powerups. (I mean for example that the room has some death pit in iit that can only be overcome by having some hover ability. if you don't have that you cant cross that room and therefor placing it would be useless)
and hiding these abilities in the fixed location rooms. probably build some other fixed room with some miniboss in front of it.
One recommend: reduce the player's X-hitbox by 1 px on each side. Seems like a lot of movement is (+1, repeat +2) and it makes lining up with tile spacing impossible; and a lot of the harder layouts require pixel-precise positioning for navigation.
I love almost everything about the game, except for the controls. I don't know about anyone else. But Z is not what I think of for jump/select and X is not what I think of as shoot/cancel.
awesome game. i knew i could shoot but i totally forgot which wasted alot of time. force the player to shoot more (like wall of spikes you cant move around)
got all the way to the final room, was really confused, and scrolled down to the comments. it was at this point I realized I could shoot. rip
Edit: After replaying with my newly acquired knowledge, I actually think this would be better with no shooting and some level tweaks. Overall great game, but I felt like a lot of the rooms were either too easy or required damage boosting.
This is really incredible! With slightly better controls, I could play a longer/more fleshed-out version of this for hours. Very good start to what could be a great game.
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Hmm... I'm surprised that there's no penalty for putting a room which links to void. If there were, it would add some challenge
But nonetheless, it's a good metroidvania with unique way of mapping and upgrades
Hey! Could you possibly add detection of keyboard layouts? On my QWERTZ keyboard, z and x are very far apart.
Small but fun!
That's a good idea - I've created a BBS page for the game now: https://lexaloffle.com/bbs/?tid=33693
I've also added the link to the game's description.
You'll be able to download the game as a cartridge from there. Alternatively, you should now be able to find it in Splore under Jam games now.
Very original and fun! Wondering if you will continue to develop this?
Thanks! I'd like to expand on the idea at some point, when I have time to.
Very fun concept
This was fun! Great idea. Took me a while to get to the end: 31:55 .
Wow, clever idea! Fun!
Awesome, absolutely! Brilliant idea!
Here is a quicker speed run path I found after brainstorming and is the only path possible while skipping 2 of the stages. tell me if you found quicker ways
well i think u did... either way it was still fun to speed route the game
If you want to sppedrun the game here is another way to skip the last green room
A really cool idea here! Could definitely see this working out!
14:28 for me.
Was a nice game just way too short for my taste :-)
Expand the game a bit, make some of the movable rooms only usable once you got certain powerups. (I mean for example that the room has some death pit in iit that can only be overcome by having some hover ability. if you don't have that you cant cross that room and therefor placing it would be useless)
and hiding these abilities in the fixed location rooms.
probably build some other fixed room with some miniboss in front of it.
This is genius! Thanks for making and sharing it : )
you can skip 1 room in the game if you really feel like it
This is a fantastic game and has insane mileage for future development
One recommend: reduce the player's X-hitbox by 1 px on each side. Seems like a lot of movement is (+1, repeat +2) and it makes lining up with tile spacing impossible; and a lot of the harder layouts require pixel-precise positioning for navigation.
Absolutely brilliant. Can I download this? /fellow PICO-8 nerd
I'd love to pop this in my Picade, or maybe do a Zelda-like spinoff if it's cool.
Just plain stellar.
This is really great! Can't believe it was made in two days. Had to play it to completion. Great job!
I Tried to speedrun
Really interesting and fun idea, definitely has a lot of potential! Great job :)
Awesome, well executed idea!! Will definitely be rating this one highly
I love almost everything about the game, except for the controls. I don't know about anyone else. But Z is not what I think of for jump/select and X is not what I think of as shoot/cancel.
Other than that, it's great.
Great concept.
I love it! great game
tokk me 52 minutes but i did it!
awesome game. i knew i could shoot but i totally forgot which wasted alot of time. force the player to shoot more (like wall of spikes you cant move around)
got all the way to the final room, was really confused, and scrolled down to the comments. it was at this point I realized I could shoot. rip
Edit: After replaying with my newly acquired knowledge, I actually think this would be better with no shooting and some level tweaks. Overall great game, but I felt like a lot of the rooms were either too easy or required damage boosting.
This is really incredible! With slightly better controls, I could play a longer/more fleshed-out version of this for hours. Very good start to what could be a great game.
got all the way to the final room, was really confused, and scrolled down to the comments. it was at this point I realized I could shoot. rip