Great Idea! super fun!
Allocation is a Metroidvania game without a connected world map. Instead, you must create pathways between key points using the rooms that you collect as you explore.
Rooms are divided by difficulty, so you decide how challenging the game will be by creating your own paths to move around the world. The more you explore and add rooms to your collection, the more choice you have when designing your routes.
Creating a Path
Press the up arrow in front of the monitor to access the map system.
From this screen you can see the rooms you have obtained. If you select one of the yellow rooms and press the Z key, you can then place that room onto the minimap.
Place a few rooms onto the minimap to connect two areas. Aim to reach the red dot room on the right-hand side of the map!
Arrow keys - Move your character / Choose options in the map system.
Z key - Jump / Select an option in the map system.
X key - Shoot / Cancel an option in the map system.
This game is now also hosted on the PICO-8 BBS: https://lexaloffle.com/bbs/?tid=33693
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Great idea! hat was a fun 20 minutes :)
this game is amazing, and I love the idea, but I think that it could use improvement, the low health makes the game overly hard, and certain mechanics are never explained or shown through gameplay, I didn't know I could shoot upwards, or destroy shurikens until late in the game.
AWESOME! I bet the sequel will be twice as good as this! It's already great with the basics, just imagine this with bosses and abilities!
Really nice idea and realization!
This is a brilliant idea, executed exceedingly well. This will easily be one of my most memorable Metroidvanias. Thank you!
this is a very creative way to make a game, nice job
I love this! Beautiful job.
Ingenious - I love it! If you fleshed this out, I would buy it
urgh, map was too hard. never made it to game
Amazing game!! The only one I ended up playing from beginning to end from the 2018 Jam winners :) Really nice concept and design :D
Amazing game! Such a shame I can't rate any longer, but the design is excellent! It's like that awesome dungeon in Skyward Sword.
I love that the difficulty is player chosen since you decide which rooms to use, and I found small bits of good design, like one of the first rooms asks you to shoot while the other one requires you to learn how to go up and down. Really imperssive game.
cool idea , i found myself replacing a level or two to have an easier difficulty and solve by that my problem in the game. this is different.
the pazzle element with it you sit and think without death punishment, followed by tension in your journey to the objective with a progress to lose if you die . i enjoyed that loop several times to the end of the game.
i will look for your next games. thanks for making us enjoy this short time.
Unique, clever, and very fun. Also, really nice level of polish.
Very cool idea. Took me way too long to realise that you can shoot upwards.
Speedrun in 1:57!
wow, very cool game. I realy like the concept.
i really like this concept, and feel it could be something bigger
Speedrun in 2:15.
Sub 2 is possible!
Speedrun in 2:31.
2:2x is possible. I wouldn't be surprised if 2:1x was possible.
n i c e
Hmm... I'm surprised that there's no penalty for putting a room which links to void. If there were, it would add some challenge
But nonetheless, it's a good metroidvania with unique way of mapping and upgrades
Hey! Could you possibly add detection of keyboard layouts? On my QWERTZ keyboard, z and x are very far apart.
Small but fun!
I see you built this on PICO-8, any chance I can get a cartridge or file for it? Just doesn't feel the same to play on a browser :P.
That's a good idea - I've created a BBS page for the game now: https://lexaloffle.com/bbs/?tid=33693
I've also added the link to the game's description.
You'll be able to download the game as a cartridge from there. Alternatively, you should now be able to find it in Splore under Jam games now.
Very original and fun! Wondering if you will continue to develop this?
Very fun concept
This was fun! Great idea. Took me a while to get to the end: 31:55 .
Wow, clever idea! Fun!
Awesome, absolutely! Brilliant idea!
Here is a quicker speed run path I found after brainstorming and is the only path possible while skipping 2 of the stages. tell me if you found quicker ways
I might have found a faster route.
If you want to sppedrun the game here is another way to skip the last green room