Allocation is a Metroidvania game without a connected world map. Instead, you must create pathways between key points using the rooms that you collect as you explore.

Rooms are divided by difficulty, so you decide how challenging the game will be by creating your own paths to move around the world. The more you explore and add  rooms to your collection, the more choice you have when designing your routes.

Creating a Path

Access the Map System

Press the up arrow in front of the monitor to access the map system.

Select Rooms

From this screen you can see the rooms you have obtained. If you select one of the yellow rooms and press the Z key, you can then place that room onto the minimap.

Build a connected world!

Place a few rooms onto the minimap to connect two areas. Aim to reach the red dot room on the right-hand side of the map!

Controls

Arrow keys - Move your character / Choose options in the map system.

Z key - Jump / Select an option in the map system.

X key - Shoot / Cancel an option in the map system.


This game is now also hosted on the PICO-8 BBS: https://lexaloffle.com/bbs/?tid=33693

Comments

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Amazing game!! The only one I ended up playing from beginning to end from the 2018 Jam winners :) Really nice concept and design :D

Amazing game! Such a shame I can't rate any longer, but the design is excellent! It's like that awesome dungeon in Skyward Sword.

I love that the difficulty is player chosen since you decide which rooms to use, and I found small bits of good design, like one of the first rooms asks you to shoot while the other one requires you to learn how to go up and down. Really imperssive game.

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cool idea , i found myself replacing a level or two  to have an easier difficulty and solve by that my problem in the game. this is different.

the pazzle element  with it you sit and think without death punishment, followed by tension in your journey to the objective with a progress to lose if you die  . i enjoyed that loop several times to the end  of the game.

i will look for your next games.  thanks for making us enjoy this short time.

Unique, clever, and very fun. Also, really nice level of polish. 

Very cool idea. Took me way too long to realise that you can shoot upwards.

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Speedrun in 1:57!

wow, very cool game. I realy like the concept.

i really like this concept, and feel it could be something bigger

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Speedrun in 2:15.

Sub 2 is possible!

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cool

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Speedrun in 2:31.

2:2x is possible. I wouldn't be surprised if 2:1x was possible.

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n i c e

Hmm... I'm surprised that there's no penalty for putting a room which links to void. If there were, it would add some challenge

But nonetheless, it's a good metroidvania with unique way of mapping and upgrades

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Hey! Could you possibly add detection of keyboard layouts? On my QWERTZ keyboard, z and x are very far apart.

Small but fun!

I see you built this on PICO-8, any chance I can get a cartridge or file for it? Just doesn't feel the same to play on a browser :P.

That's a good idea - I've created a BBS page for the game now: https://lexaloffle.com/bbs/?tid=33693

I've also added the link to the game's description.

You'll be able to download the game as a cartridge from there. Alternatively, you should now be able to find it in Splore under Jam games now.

Ooh thank you :)

Very original and fun! Wondering if you will continue to develop this?

Thanks! I'd like to expand on the idea at some point, when I have time to.

Very fun concept

This was fun! Great idea. Took me a while to get to the end: 31:55 .

Wow, clever idea!  Fun!

Awesome, absolutely! Brilliant idea!

Here is a quicker speed run path I found after brainstorming and is the only path possible while skipping 2 of the stages. tell me if you found quicker ways

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I might have found a faster route.

well i think u did... either way it was still fun to speed route the game

If you want to sppedrun the game here is another way to skip the last green room

A really cool idea here! Could definitely see this working out!

14:28 for me.

Was a nice game just way too short for my taste :-)

Expand the game a bit, make some of the movable rooms only usable once you got certain powerups. (I mean for example that the room has some death pit in iit that can only be overcome by having some hover ability. if you don't have that you cant cross that room and therefor placing it would be useless)

and hiding these abilities in the fixed location rooms.
probably build some other fixed room with some miniboss in front of it.


This is genius! Thanks for making and sharing it : )

you can skip 1 room in the game if you really feel like it

This is a fantastic game and has insane mileage for future development

One recommend: reduce the player's X-hitbox by 1 px on each side. Seems like a lot of movement is (+1, repeat +2) and it makes lining up with tile spacing impossible; and a lot of the harder layouts require pixel-precise positioning for navigation.

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Absolutely brilliant. Can I download this? /fellow PICO-8 nerd
I'd love to pop this in my Picade, or maybe do a Zelda-like spinoff if it's cool.

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Just plain stellar.

This is really great! Can't believe it was made in two days. Had to play it to completion. Great job!

I Tried to speedrun

Viewing most recent comments 2 to 41 of 58 · Next page · Last page