Allocation is a Metroidvania game without a connected world map. Instead, you must create pathways between key points using the rooms that you collect as you explore.

Rooms are divided by difficulty, so you decide how challenging the game will be by creating your own paths to move around the world. The more you explore and add  rooms to your collection, the more choice you have when designing your routes.

Creating a Path

Access the Map System

Press the up arrow in front of the monitor to access the map system.

Select Rooms

From this screen you can see the rooms you have obtained. If you select one of the yellow rooms and press the Z key, you can then place that room onto the minimap.

Build a connected world!

Place a few rooms onto the minimap to connect two areas. Aim to reach the red dot room on the right-hand side of the map!


Arrow keys - Move your character / Choose options in the map system.

Z key - Jump / Select an option in the map system.

X key - Shoot / Cancel an option in the map system.

This game is now also hosted on the PICO-8 BBS:


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such a creative masterpiece

but killing all the enemies in a room should give upgrades btw

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Cool game! Started speedrunning it a bit, here's my best time so far.


11:53 yay D:

nice game got 46:16 because I had to do something


GREAT GAME! (I got 15:45 btw)


my only gripe is that medium can be harder than hard at times and so can easy at times!

really awesome!


can i give you a suggestion? in the end, you get infinite rooms of any size, so the player can play however they want


This is GREAT! It has some pretty good pieces to work with, all of which are very creative! The only problem is the controls. As somebody who does WASD and spacebar, arrow keys and Z felt really awkward. 4/5 stars. Oh yea, my time was 33:46.


Build the path

Take the path

Get more pieces


Rinse repeat

i enjoyed this game a lot! it's a unique twist on the original metroidvania. a longer version of the game would be really cool.

make a full release but make it so that its like a full-on metroidvania and you can only carry a set amount of tiles

i think u should make a full release that is 20x as big as this game! 

I love the concept of building the level around the player, the graphics and the sounds also go very well together, nice job!

18:56 as my time



I would recommend giving more of a tutorial, since you wouldn't easily know you could shoot up or destroy shurikens , but other than that the only other complaint is I want more.


I didn't know that until I accidentally shot one!
If you completed the game without accidentally shooting one-


Cool concept. The only things I'd improve with the game would be to make it more clear of what to do, how to do, and what you can do. Looking through these comments I've seen a fair bit of people not knowing you could shoot up or shoot shurikens for some of the game, it's also a little confusing to control(using "z" to jump felt a bit weird) and slightly difficult. Albeit it's flaws it is a creative game that I'd love to see more of and with the time limit it was quite amazing. 4/5 stars


This is awesome!!

Great work, I quite liked the concept of the game with the rearrangement of the map, it reminded me a bit of what they did with the editable dungeons of The Legend of Zelda: Link's Awakening (Swith).
I hope you don't mind but I recorded my playthrough of the game

Great idea!


Awesome idea.

Great Idea! super fun!

Great idea! hat was a fun 20 minutes :)

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this game is amazing, and I love the idea, but I think that it could use improvement, the low health makes the game overly hard, and certain mechanics are never explained or shown through gameplay, I didn't know I could shoot upwards, or destroy shurikens until late in the game.


AWESOME!  I bet the sequel will be twice as good as this! It's already great with the basics, just imagine this with bosses and abilities! 

Really nice idea and realization!

This is a brilliant idea, executed exceedingly well. This will easily be one of my most memorable Metroidvanias. Thank you!

this is a very creative way to make a game, nice job

I love this! Beautiful job.

I ended up talking about this game in the latest episode of my YouTube channel. Hope you enjoy!

Thanks! I loved the video - it's really well made :)

If you're interested, I've written a bit about the game's design process, and a bit about some of the difficulties I've had coming up with ideas to expand the game.


Ingenious - I love it! If you fleshed this out, I would buy it

urgh, map was too hard. never made it to game

Amazing game!! The only one I ended up playing from beginning to end from the 2018 Jam winners :) Really nice concept and design :D

Amazing game! Such a shame I can't rate any longer, but the design is excellent! It's like that awesome dungeon in Skyward Sword.

I love that the difficulty is player chosen since you decide which rooms to use, and I found small bits of good design, like one of the first rooms asks you to shoot while the other one requires you to learn how to go up and down. Really imperssive game.

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cool idea , i found myself replacing a level or two  to have an easier difficulty and solve by that my problem in the game. this is different.

the pazzle element  with it you sit and think without death punishment, followed by tension in your journey to the objective with a progress to lose if you die  . i enjoyed that loop several times to the end  of the game.

i will look for your next games.  thanks for making us enjoy this short time.

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