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Great Game, cool mechanics but mildly confusing controls

btw PB 12:12

I DID IT IN 13 MINUTES
faster than my last time - N/A

Easy 5/5. What a fantastic concept, would love to see this stretched out even further. I could spend hours and hours playing a game like this with upgrades and gear.

Impressive :D

amazing idea, amazing execution, perfect difficulty 10/10

such a creative masterpiece

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but killing all the enemies in a room should give upgrades btw

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only for red rooms if it is ever implimented

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Cool game! Started speedrunning it a bit, here's my best time so far.

19:37

11:53 yay D:

nice game got 46:16 because I had to do something

:)

GREAT GAME! (I got 15:45 btw)

Amazing.

my only gripe is that medium can be harder than hard at times and so can easy at times!

really awesome!

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can i give you a suggestion? in the end, you get infinite rooms of any size, so the player can play however they want

noice

This is GREAT! It has some pretty good pieces to work with, all of which are very creative! The only problem is the controls. As somebody who does WASD and spacebar, arrow keys and Z felt really awkward. 4/5 stars. Oh yea, my time was 33:46.

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arrow keys & z/x are standard pico-8 controls btw

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Build the path

Take the path

Get more pieces

Return

Rinse repeat

i enjoyed this game a lot! it's a unique twist on the original metroidvania. a longer version of the game would be really cool.

make a full release but make it so that its like a full-on metroidvania and you can only carry a set amount of tiles

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i think u should make a full release that is 20x as big as this game! 

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I love the concept of building the level around the player, the graphics and the sounds also go very well together, nice job!

18:56 as my time

FINNALY BEAT IT

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I would recommend giving more of a tutorial, since you wouldn't easily know you could shoot up or destroy shurikens , but other than that the only other complaint is I want more.

YOU CAN DESTROY SHURIKENS?

I didn't know that until I accidentally shot one!
If you completed the game without accidentally shooting one-
G O D S A V E Y O U

i acctualy did! just took me 16 minutes and needed to tank through some shurikens...

nice man

nice

SUPERB!!!

Cool concept. The only things I'd improve with the game would be to make it more clear of what to do, how to do, and what you can do. Looking through these comments I've seen a fair bit of people not knowing you could shoot up or shoot shurikens for some of the game, it's also a little confusing to control(using "z" to jump felt a bit weird) and slightly difficult. Albeit it's flaws it is a creative game that I'd love to see more of and with the time limit it was quite amazing. 4/5 stars

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This is awesome!!

Great work, I quite liked the concept of the game with the rearrangement of the map, it reminded me a bit of what they did with the editable dungeons of The Legend of Zelda: Link's Awakening (Swith).
I hope you don't mind but I recorded my playthrough of the game

Great idea!

Awesome!

Awesome idea.

Great Idea! super fun!

Great idea! hat was a fun 20 minutes :)

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this game is amazing, and I love the idea, but I think that it could use improvement, the low health makes the game overly hard, and certain mechanics are never explained or shown through gameplay, I didn't know I could shoot upwards, or destroy shurikens until late in the game.

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AWESOME!  I bet the sequel will be twice as good as this! It's already great with the basics, just imagine this with bosses and abilities! 

Really nice idea and realization!

This is a brilliant idea, executed exceedingly well. This will easily be one of my most memorable Metroidvanias. Thank you!

this is a very creative way to make a game, nice job

I love this! Beautiful job.

I ended up talking about this game in the latest episode of my YouTube channel. Hope you enjoy! 

https://www.youtube.com/watch?v=n8q5XBRWH3g&t=1s

Thanks! I loved the video - it's really well made :)

If you're interested, I've written a bit about the game's design process, and a bit about some of the difficulties I've had coming up with ideas to expand the game.

http://matthew-watson.co.uk/games/allocation/

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