Amazing game! Such a shame I can't rate any longer, but the design is excellent! It's like that awesome dungeon in Skyward Sword.
I love that the difficulty is player chosen since you decide which rooms to use, and I found small bits of good design, like one of the first rooms asks you to shoot while the other one requires you to learn how to go up and down. Really imperssive game.
cool idea , i found myself replacing a level or two to have an easier difficulty and solve by that my problem in the game. this is different.
the pazzle element with it you sit and think without death punishment, followed by tension in your journey to the objective with a progress to lose if you die . i enjoyed that loop several times to the end of the game.
i will look for your next games. thanks for making us enjoy this short time.
Here is a quicker speed run path I found after brainstorming and is the only path possible while skipping 2 of the stages. tell me if you found quicker ways
Was a nice game just way too short for my taste :-)
Expand the game a bit, make some of the movable rooms only usable once you got certain powerups. (I mean for example that the room has some death pit in iit that can only be overcome by having some hover ability. if you don't have that you cant cross that room and therefor placing it would be useless)
and hiding these abilities in the fixed location rooms. probably build some other fixed room with some miniboss in front of it.
One recommend: reduce the player's X-hitbox by 1 px on each side. Seems like a lot of movement is (+1, repeat +2) and it makes lining up with tile spacing impossible; and a lot of the harder layouts require pixel-precise positioning for navigation.
← Return to game
Comments
Log in with itch.io to leave a comment.
Ingenious - I love it! If you fleshed this out, I would buy it
urgh, map was too hard. never made it to game
Amazing game!! The only one I ended up playing from beginning to end from the 2018 Jam winners :) Really nice concept and design :D
Amazing game! Such a shame I can't rate any longer, but the design is excellent! It's like that awesome dungeon in Skyward Sword.
I love that the difficulty is player chosen since you decide which rooms to use, and I found small bits of good design, like one of the first rooms asks you to shoot while the other one requires you to learn how to go up and down. Really imperssive game.
cool idea , i found myself replacing a level or two to have an easier difficulty and solve by that my problem in the game. this is different.
the pazzle element with it you sit and think without death punishment, followed by tension in your journey to the objective with a progress to lose if you die . i enjoyed that loop several times to the end of the game.
i will look for your next games. thanks for making us enjoy this short time.
Unique, clever, and very fun. Also, really nice level of polish.
Very cool idea. Took me way too long to realise that you can shoot upwards.
Wow
wow, very cool game. I realy like the concept.
i really like this concept, and feel it could be something bigger
cool
n i c e
Hmm... I'm surprised that there's no penalty for putting a room which links to void. If there were, it would add some challenge
But nonetheless, it's a good metroidvania with unique way of mapping and upgrades
Hey! Could you possibly add detection of keyboard layouts? On my QWERTZ keyboard, z and x are very far apart.
Small but fun!
That's a good idea - I've created a BBS page for the game now: https://lexaloffle.com/bbs/?tid=33693
I've also added the link to the game's description.
You'll be able to download the game as a cartridge from there. Alternatively, you should now be able to find it in Splore under Jam games now.
Very original and fun! Wondering if you will continue to develop this?
Thanks! I'd like to expand on the idea at some point, when I have time to.
Very fun concept
This was fun! Great idea. Took me a while to get to the end: 31:55 .
Wow, clever idea! Fun!
Awesome, absolutely! Brilliant idea!
Here is a quicker speed run path I found after brainstorming and is the only path possible while skipping 2 of the stages. tell me if you found quicker ways
well i think u did... either way it was still fun to speed route the game
If you want to sppedrun the game here is another way to skip the last green room
A really cool idea here! Could definitely see this working out!
14:28 for me.
Was a nice game just way too short for my taste :-)
Expand the game a bit, make some of the movable rooms only usable once you got certain powerups. (I mean for example that the room has some death pit in iit that can only be overcome by having some hover ability. if you don't have that you cant cross that room and therefor placing it would be useless)
and hiding these abilities in the fixed location rooms.
probably build some other fixed room with some miniboss in front of it.
This is genius! Thanks for making and sharing it : )
you can skip 1 room in the game if you really feel like it
This is a fantastic game and has insane mileage for future development
One recommend: reduce the player's X-hitbox by 1 px on each side. Seems like a lot of movement is (+1, repeat +2) and it makes lining up with tile spacing impossible; and a lot of the harder layouts require pixel-precise positioning for navigation.
Absolutely brilliant. Can I download this? /fellow PICO-8 nerd
I'd love to pop this in my Picade, or maybe do a Zelda-like spinoff if it's cool.
Just plain stellar.